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Microsoft Hololens Setup & Demo

 

Microsoft Hololens Setup & Demo

Hardware:

 

  • HoloLens headset
  • Power cord

 

  1. To turn on the Hololens, there is a small button at the far back left of the headset.  
  2. Hold the button for at least 3 seconds for it to turn on.
  3. To turn the Hololens off, hold the power button again or if you tap the power button, it will go into sleep mode.
  4. The Hololens will not connect to the internet via Campus-Air, so you will need to connect via a separate router.
  5. The volume control / brightness control buttons are shown on a diagram:

Software:

 

  • To experience the clearest hologram; if you’re looking at a flat surface, stay at least 2 ft away from that surface.
  • The best solution is to look in an open area where there are no flat surfaces obstructing the hologram as it can cause black tears in the hologram.
  • If you want to compile a Unity Project that is HoloLens compatible, make sure that IL2CPP UWD is installed through the Unity Hub installer as well as going to Build Settings → Switching to UWD and choosing ‘Hololens’ as your platform
  • The recommended version of Unity is 2018.2.8f1 or above as it supports IL2CPP and UWD.
  • To disable spatial perception tracking, go to edit → project settings → player → publishing settings → untick Spatial Perception:

  • To broadcast what you’re seeing on the HoloLens to a Microsoft phone or PC, download https://www.microsoft.com/en-us/p/microsoft-hololens/9nblggh4qwnx?activetab=pivot:overviewtab **note you must have Windows 10

 

  • Any app can be opened via voice command. For example if you wanted to open up Microsoft Edge, just say “Microsoft Edge”, given that you’re on the home page.
  • The easier way to open an app or perform an action on the cursor is by hand movements.

To install the required libraries follow these steps:

 

Closing Applications:

 

  • If you want to close an app, use the ‘Bloom Gesture’ that will minimize all apps and bring you to the home page.

 

Simple Interactions:

 

  • To ‘click’ on an object, whether it be a button, etc. Put one finger in front of the hologram and pinch it quickly to your thumb (as shown in the example below)

Game Development Requirements:

  • Unity
  • Visual Studio (latest version)

 

***Clicker here for a guide onto development of a simple target practice game: https://blogs.msdn.microsoft.com/uk_faculty_connection/2017/06/11/an-introduction-to-mixed-reality-game-development-with-hololens-and-unity/

 

Article Details

Article ID:
17
Category:
Date added:
2019-03-19 13:05:33

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